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Family Table Skeletons

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Hey guys,

 

I would like to get some peoples thoughts on a family table driven skeleton.  So that basically all my assemblies can be driven by this.  This would benefit so that if someone made a change to a part I would just have to update one generic skeleton instead of each skeleton that is referenced by that part.  What are some peoples thoughts on this? 

 

Basically the skeleton would consist of a multiple of different shrinkwraps of all the assemblies and each instance would reference what it would need for that given assembly.

 

Thanks,

 

Brock


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