During a component placement/assemble in a CREO 3 assembly, the graphics refresh I mention and my #1 hot point, deals with the following example scenario:
1. --If I am in a large scale model, i.e. Large building site...(Way!) Zoomed into a screw on an antenna on the side of the building
2. --If I go into assemble a washer to that screw, I enter the part number I will be assembling i.e (flat_washer.prt), hit return
3. --The model "immediately" scales way back down to an entirely new area of the model, where I need to reposition myself back to the view & orientation I was zoomed into for placement of new hardware
4. --Once I have finalized this assembly's constraints on this same washer, I hit "check" done...
5. --"AGAIN" the model "immediately" scales way back down to an entirely new area, where I again need to reposition myself back to the view & orientation I was zoomed into for placement of more new hardware to the stack up
This example may not seem so frustrating, BUT when you have multiple and numerous assembling of items such as hardware or components thropughout a complex & large assembly or building site for example, this constant re-spinning and view reductions to other areas of the model, is extremely irritating and extremely time consuming, and its twice per assembled piece. Continuously zeroing into your point of interest is extremely cumbersome. I never noticed this in prior CREO releases. OH By the way, zoom previous, does not help as it does not at any time bounce you back to your view at the time. Saving the view may be a very generic option, at each placement area in your model but also unreasonable.
I have yet to locate a new CREO 3 config option that may help with this extremely annoying and time consuming graphics flip-flopping during component placements?
Any tips here would help, maybe others in large assemblies are also experiencing this new phenomenon in CREO 3 (M070)